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Projects

/ Projects /

Our projects

EUROMUSE

EUROMUSE pioneers a novel applied music sub-genre for museums ambient, enhancing visitor experiences.

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VIDEOGAMES & HIGH CULTURE

What are video-games, but most of all, what could they be?  To what extent are old and new generations influenced and “educated”, directly or indirectly, consciously and unconsciously, by the videogame applications developed for (and in) the psycho-social space of the “Global Market”?  What relationship

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Poetics, Aesthetics and AI

This research project investigates the relationship between artificial intelligence and poetic experience, focusing on how aesthetics and authorship influence the perception of literary quality. Drawing on theoretical frameworks from aesthetics, media studies, and the philosophy of art, the study explores how people engage with poetry

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Artificial Creativity: Perceptions and Practices on the Use of AI in Artistic and Cultural Production

The project contributed to the ongoing debate surrounding the relationship between creativity—understood as the quintessential human cognitive act, which underscores our uniqueness not only in comparison to other species but also within our own—and the use of Artificial Intelligence in the production of “consumer” creative

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